TCG Weekly Tournament Tuần #01

TCG Weekly Tournament Tuần #01

Created By:

MorningStar (61027345)

Tournament Rules

Maximum number of duelist: 48

👉 Để đăng kí bạn phải tạo tài khoản tại trang web này.
👉 Email xác nhận khi tạo tài khoản sẽ được về email của bạn. Hãy nhớ check hòm thư spam, rác, quản cáo, vv nhé.
👉 Hướng dẫn đăng ký: Tại đây
👉 Vào discord lấy role: Link
👉 Deck tự do. Mục tiêu là để có cơ sở làm ra bảng META của riêng chúng ta, dựa vào các deck thi đấu của 4 tuần để chọn ra Top Tier của tháng.
👉 giải tuần sẽ mở đăng ký vào thứ 3 và đóng vào 23h59 thứ 5 hằng tuần. Ngoài thời gian đó các bạn sẽ không thấy chỗ đăng ký giải đâu nhé. 
👉 Số lượng tối đa là 48 người.
⭐️⭐️⭐️ Xin lưu ý: các bạn hãy chắc chắn thời gian có thể tham gia được để tránh mọi trường hợp rút lui giữa chừng.
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Rule:
👉 Deck tự do. Banlist theo Banlist của TCG
👉 Deck nộp như trong link hướng dẫn.
👉 Mỗi người được 1 deck duy nhất. Tới ngày thi đấu ai chưa nộp deck bị tính là phạm quy.
👉 Tất cả các vòng đấu solo 1 trận.
👉 Thời gian thi đấu là T6 hằng tuần, từ 19h30 hoặc tuỳ tình hình cụ thể.
👉 Đấu thủ phải có mặt trước khi trận đấu bắt đầu. Sau 10p kể từ khi bắt đầu nếu không có mặt sẽ tính thua.
👉 Trường hợp mất kết nối, đối thủ của người mất kết nối sẽ có quyền quyết định kết quả trận Duel.
👉 Quyết định của BTC sẽ là quyết định cuối cùng cho mọi trận đấu.
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Giải thưởng:
👉 Giải nhất 200k vào MoMo hoặc ngân hàng.
👉 Giải nhì 100k vào MoMo hoặc ngân hàng.
👉 Giải ba 50k vào MoMo hoặc ngân hàng.
👉 Nếu có thêm tài trợ thì sẽ thông báo thêm hằng tuần nha các bạn.





Tournament Details

👉 Deck tự do (Main deck 40-60 + Extra 0-15) và tuần này được sử dụng side deck 
👉Các bài thủ xin lưu ý là chúng ta sẽ áp dụng banlist mới nhất của TCG
👉 MN chú ý là card tính theo TCG nên ae mà nộp deck ko có trong TCG thì thiệt thòi đấy nhé! 👉 Đăng ký vẫn như cũ: ghi danh và nộp deck trên web sau đó lấy rule trên Discord của nhóm.
👉 Thời gian thi đấu lần này sẽ vào lúc 19h30, thứ Hai ngày 24/10/2022.
👉 Hạn chót đăng ký và nộp deck trên web: 23h59 thứ Năm ngày 23/10/2022.
👉 Lệ phí đăng ký: Free.
👉 Hình thức Swiss Round - Mỗi round đánh bo 3 - với tổng cộng là 4-5 Rounds tuỳ số lượng người đăng ký.
👉 Tất cả Duelists đều được tham gia đủ số Rounds. Mỗi Round sẽ được hệ thống tự động sắp xếp với đấu thủ có số điểm tương đồng.
👉 Sau hết Rounds 4 người cao điểm nhất (theo cách tính điểm của Swiss System) sẽ đấu lấy top 2.
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Cách tính điểm như sau:
🔥 Thắng, bao gồm cả thắng do Opp bị disconnect, AFK: +4 điểm
🔥 Để đảm bảo tính công bằng cho những người xả thân thi đấu, trận thắng do không có đấu thủ vì số ng tham gia bị lẻ: +3 điểm.
🔥 Hoà: +2 điểm, không có điểm thưởng.
🔥 Thua: +0 điểm, không có điểm thưởng.
🔥 Trường hợp bằng điểm sau hết Rounds sẽ có cách tính Tie Break theo hệ thống Buchholz và hiệu suất thắng bại.
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Giải thưởng tuần này:
👉 Giải nhất 200k vào MoMo hoặc ngân hàng.
👉 Giải nhì 100k vào MoMo hoặc ngân hàng.
👉 Giải ba 50k vào MoMo hoặc ngân hàng.
👉 Nếu các bạn muốn tài trợ giải đấu Yugioh Master Duel thì liên hệ Admin để biết thêm thông tin chi tiết




Tournament result and statistic










Award-winning Decks


1/🥇 Hạng Nhất

Agentzz (27563401)

Main: 43 Extra: 15 Side: 15

1 cardAd Libitum of Despia 1 cardAd Libitum of Despia
Ad Libitum of Despia
DARK 8
Ad Libitum of Despia
  • ATK:

  • 1500

  • DEF:

  • 2000


During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.


3 cardAluber the Jester of Despia
3 cardAluber the Jester of Despia
Aluber the Jester of Despia
DARK 4
Aluber the Jester of Despia
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


2 cardBystial Druiswurm
2 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


3 cardBystial Magnamhut
3 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


1 cardBystial Saronir
1 cardBystial Saronir
Bystial Saronir
DARK 6
Bystial Saronir
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


2 cardDespian Tragedy 2 cardDespian Tragedy
Despian Tragedy
DARK 1
Despian Tragedy
  • ATK:

  • 400

  • DEF:

  • 400


If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


2 cardEdge Imp Chain 2 cardEdge Imp Chain
Edge Imp Chain
DARK 4
Edge Imp Chain
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


2 cardFallen of Albaz 2 cardFallen of Albaz
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


2 cardKashtira Fenrir
2 cardKashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


2 cardThe Bystial Lubellion
2 cardThe Bystial Lubellion
The Bystial Lubellion
LIGHT 8
The Bystial Lubellion
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


3 cardAllure of Darkness
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    3 cardBranded Fusion
    3 cardBranded Fusion
    Branded Fusion
    Spell Normal
    Branded Fusion

      Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


      2 cardBranded in Red 2 cardBranded in Red
      Branded in Red
      Spell Quick
      Branded in Red

        Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


        3 cardBranded Opening
        3 cardBranded Opening
        Branded Opening
        Spell Quick
        Branded Opening

          Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


          1 cardBranded Regained 1 cardBranded Regained
          Branded Regained
          Spell Continuous
          Branded Regained

            If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


            1 cardCalled by the Grave
            1 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              3 cardFrightfur Patchwork 3 cardFrightfur Patchwork
              Frightfur Patchwork
              Spell Normal
              Frightfur Patchwork

                Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


                2 cardPolymerization 2 cardPolymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                  2 cardPot of Prosperity
                  2 cardPot of Prosperity
                  Pot of Prosperity
                  Spell Normal
                  Pot of Prosperity

                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                    Tag(s):

                    2 cardSuper Polymerization
                    2 cardSuper Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      1 cardBranded Beast 1 cardBranded Beast
                      Branded Beast
                      Trap Continuous
                      Branded Beast

                        Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                        1 cardAlba-Lenatus the Abyss Dragon 1 cardAlba-Lenatus the Abyss Dragon
                        Alba-Lenatus the Abyss Dragon
                        DARK 8
                        Alba-Lenatus the Abyss Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                        2 cardAlbion the Branded Dragon 2 cardAlbion the Branded Dragon
                        Albion the Branded Dragon
                        DARK 8
                        Albion the Branded Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                        1 cardBorreload Furious Dragon 1 cardBorreload Furious Dragon
                        Borreload Furious Dragon
                        DARK 8
                        Borreload Furious Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                        1 cardDespian Quaeritis 1 cardDespian Quaeritis
                        Despian Quaeritis
                        LIGHT 8
                        Despian Quaeritis
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                        1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                        Garura, Wings of Resonant Life
                        DARK 6
                        Garura, Wings of Resonant Life
                        • ATK:

                        • 1500

                        • DEF:

                        • 2400


                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                        2 cardGuardian Chimera 2 cardGuardian Chimera
                        Guardian Chimera
                        DARK 9
                        Guardian Chimera
                        • ATK:

                        • 3300

                        • DEF:

                        • 3300


                        3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                        2 cardLubellion the Searing Dragon 2 cardLubellion the Searing Dragon
                        Lubellion the Searing Dragon
                        LIGHT 8
                        Lubellion the Searing Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 3000


                        1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                        1 cardMasquerade the Blazing Dragon 1 cardMasquerade the Blazing Dragon
                        Masquerade the Blazing Dragon
                        DARK 8
                        Masquerade the Blazing Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                        2 cardMirrorjade the Iceblade Dragon 2 cardMirrorjade the Iceblade Dragon
                        Mirrorjade the Iceblade Dragon
                        DARK 8
                        Mirrorjade the Iceblade Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                        1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                        Mudragon of the Swamp
                        WATER 4
                        Mudragon of the Swamp
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                        1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                        Predaplant Dragostapelia
                        DARK 8
                        Predaplant Dragostapelia
                        • ATK:

                        • 2700

                        • DEF:

                        • 1900


                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                        2 cardLava Golem 2 cardLava Golem
                        Lava Golem
                        FIRE 8
                        Lava Golem
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                        2 cardCosmic Cyclone 2 cardCosmic Cyclone
                        Cosmic Cyclone
                        Spell Quick
                        Cosmic Cyclone

                          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                          3 cardDark Ruler No More 3 cardDark Ruler No More
                          Dark Ruler No More
                          Spell Normal
                          Dark Ruler No More

                            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                            Tag(s):

                            2 cardLightning Storm
                            2 cardLightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              1 cardAppointer of the Red Lotus
                              1 cardAppointer of the Red Lotus
                              Appointer of the Red Lotus
                              Trap Normal
                              Appointer of the Red Lotus

                                Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


                                3 cardEvenly Matched 3 cardEvenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  2 cardSolemn Judgment 2 cardSolemn Judgment
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    2/🥈 Hạng Nhì

                                    Brain Dead Slayer (57123640)

                                    Main: 45 Extra: 15 Side: 15

                                    1 cardAd Libitum of Despia 1 cardAd Libitum of Despia
                                    Ad Libitum of Despia
                                    DARK 8
                                    Ad Libitum of Despia
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2000


                                    During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.


                                    3 cardAluber the Jester of Despia
                                    3 cardAluber the Jester of Despia
                                    Aluber the Jester of Despia
                                    DARK 4
                                    Aluber the Jester of Despia
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 0


                                    If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


                                    1 cardBystial Druiswurm
                                    1 cardBystial Druiswurm
                                    Bystial Druiswurm
                                    DARK 6
                                    Bystial Druiswurm
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                    3 cardBystial Magnamhut
                                    3 cardBystial Magnamhut
                                    Bystial Magnamhut
                                    DARK 6
                                    Bystial Magnamhut
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                    1 cardBystial Saronir
                                    1 cardBystial Saronir
                                    Bystial Saronir
                                    DARK 6
                                    Bystial Saronir
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                                    3 cardDespian Tragedy 3 cardDespian Tragedy
                                    Despian Tragedy
                                    DARK 1
                                    Despian Tragedy
                                    • ATK:

                                    • 400

                                    • DEF:

                                    • 400


                                    If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


                                    3 cardEdge Imp Chain 3 cardEdge Imp Chain
                                    Edge Imp Chain
                                    DARK 4
                                    Edge Imp Chain
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1800


                                    When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


                                    2 cardFallen of Albaz 2 cardFallen of Albaz
                                    Fallen of Albaz
                                    DARK 4
                                    Fallen of Albaz
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 0


                                    If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                                    3 cardThe Bystial Lubellion
                                    3 cardThe Bystial Lubellion
                                    The Bystial Lubellion
                                    LIGHT 8
                                    The Bystial Lubellion
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 3000


                                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                                    3 cardAllure of Darkness
                                    3 cardAllure of Darkness
                                    Allure of Darkness
                                    Spell Normal
                                    Allure of Darkness

                                      Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                      3 cardBranded Fusion
                                      3 cardBranded Fusion
                                      Branded Fusion
                                      Spell Normal
                                      Branded Fusion

                                        Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                                        2 cardBranded in Red 2 cardBranded in Red
                                        Branded in Red
                                        Spell Quick
                                        Branded in Red

                                          Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


                                          3 cardBranded Opening
                                          3 cardBranded Opening
                                          Branded Opening
                                          Spell Quick
                                          Branded Opening

                                            Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


                                            1 cardBranded Regained 1 cardBranded Regained
                                            Branded Regained
                                            Spell Continuous
                                            Branded Regained

                                              If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                                              1 cardCalled by the Grave
                                              1 cardCalled by the Grave
                                              Called by the Grave
                                              Spell Quick
                                              Called by the Grave

                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                Tag(s):

                                                1 cardFoolish Burial
                                                1 cardFoolish Burial
                                                Foolish Burial
                                                Spell Normal
                                                Foolish Burial

                                                  Send 1 monster from your Deck to the GY.




                                                  Tag(s):

                                                  2 cardFrightfur Patchwork 2 cardFrightfur Patchwork
                                                  Frightfur Patchwork
                                                  Spell Normal
                                                  Frightfur Patchwork

                                                    Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


                                                    2 cardPolymerization 2 cardPolymerization
                                                    Polymerization
                                                    Spell Normal
                                                    Polymerization

                                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                      3 cardSuper Polymerization
                                                      3 cardSuper Polymerization
                                                      Super Polymerization
                                                      Spell Quick
                                                      Super Polymerization

                                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                        Tag(s):

                                                        2 cardTriple Tactics Talent 2 cardTriple Tactics Talent
                                                        Triple Tactics Talent
                                                        Spell Normal
                                                        Triple Tactics Talent

                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                          Tag(s):

                                                          1 cardBranded Banishment 1 cardBranded Banishment
                                                          Branded Banishment
                                                          Trap Normal
                                                          Branded Banishment

                                                            Target 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field. You can only activate 1 "Branded Banishment" per turn.


                                                            1 cardBranded Beast 1 cardBranded Beast
                                                            Branded Beast
                                                            Trap Continuous
                                                            Branded Beast

                                                              Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                                                              1 cardAlba-Lenatus the Abyss Dragon 1 cardAlba-Lenatus the Abyss Dragon
                                                              Alba-Lenatus the Abyss Dragon
                                                              DARK 8
                                                              Alba-Lenatus the Abyss Dragon
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2500


                                                              1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                                                              2 cardAlbion the Branded Dragon 2 cardAlbion the Branded Dragon
                                                              Albion the Branded Dragon
                                                              DARK 8
                                                              Albion the Branded Dragon
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2000


                                                              "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                              1 cardDespian Proskenion 1 cardDespian Proskenion
                                                              Despian Proskenion
                                                              LIGHT 11
                                                              Despian Proskenion
                                                              • ATK:

                                                              • 3200

                                                              • DEF:

                                                              • 3200


                                                              1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.


                                                              1 cardDespian Quaeritis 1 cardDespian Quaeritis
                                                              Despian Quaeritis
                                                              LIGHT 8
                                                              Despian Quaeritis
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2500


                                                              1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                                                              1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                              Garura, Wings of Resonant Life
                                                              DARK 6
                                                              Garura, Wings of Resonant Life
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 2400


                                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                              2 cardGuardian Chimera 2 cardGuardian Chimera
                                                              Guardian Chimera
                                                              DARK 9
                                                              Guardian Chimera
                                                              • ATK:

                                                              • 3300

                                                              • DEF:

                                                              • 3300


                                                              3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                              1 cardLubellion the Searing Dragon 1 cardLubellion the Searing Dragon
                                                              Lubellion the Searing Dragon
                                                              LIGHT 8
                                                              Lubellion the Searing Dragon
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 3000


                                                              1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                                              2 cardMasquerade the Blazing Dragon 2 cardMasquerade the Blazing Dragon
                                                              Masquerade the Blazing Dragon
                                                              DARK 8
                                                              Masquerade the Blazing Dragon
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2000


                                                              1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                                                              2 cardMirrorjade the Iceblade Dragon 2 cardMirrorjade the Iceblade Dragon
                                                              Mirrorjade the Iceblade Dragon
                                                              DARK 8
                                                              Mirrorjade the Iceblade Dragon
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2500


                                                              "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                                              1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                              Mudragon of the Swamp
                                                              WATER 4
                                                              Mudragon of the Swamp
                                                              • ATK:

                                                              • 1900

                                                              • DEF:

                                                              • 1600


                                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                              1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                              Predaplant Dragostapelia
                                                              DARK 8
                                                              Predaplant Dragostapelia
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 1900


                                                              1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                              1 cardTearlaments Kitkallos
                                                              1 cardTearlaments Kitkallos
                                                              Tearlaments Kitkallos
                                                              DARK 5
                                                              Tearlaments Kitkallos
                                                              • ATK:

                                                              • 2300

                                                              • DEF:

                                                              • 1200


                                                              1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                              1 cardSpright Elf
                                                              1 cardSpright Elf
                                                              Spright Elf
                                                              FIRE
                                                              Spright Elf
                                                              • ATK:

                                                              • 1400

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                              3 cardGhost Reaper & Winter Cherries 3 cardGhost Reaper & Winter Cherries
                                                              Ghost Reaper & Winter Cherries
                                                              DARK 3
                                                              Ghost Reaper & Winter Cherries
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 1800


                                                              If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


                                                              1 cardNumber 89: Diablosis the Mind Hacker
                                                              1 cardNumber 89: Diablosis the Mind Hacker
                                                              Number 89: Diablosis the Mind Hacker
                                                              DARK
                                                              Number 89: Diablosis the Mind Hacker
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 1200


                                                              2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.


                                                              3 cardDark Ruler No More 3 cardDark Ruler No More
                                                              Dark Ruler No More
                                                              Spell Normal
                                                              Dark Ruler No More

                                                                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                                Tag(s):

                                                                1 cardHarpie's Feather Duster
                                                                1 cardHarpie's Feather Duster
                                                                Harpie's Feather Duster
                                                                Spell Normal
                                                                Harpie's Feather Duster

                                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                                  Tag(s):

                                                                  2 cardTwin Twisters 2 cardTwin Twisters
                                                                  Twin Twisters
                                                                  Spell Quick
                                                                  Twin Twisters

                                                                    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                    3 cardEradicator Epidemic Virus
                                                                    3 cardEradicator Epidemic Virus
                                                                    Eradicator Epidemic Virus
                                                                    Trap Normal
                                                                    Eradicator Epidemic Virus

                                                                      Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                                                      3/🥉 Hạng 3

                                                                      AnhSenpai (67150423)

                                                                      Main: 42 Extra: 15 Side: 15

                                                                      3 cardAchichi @Ignister 3 cardAchichi @Ignister
                                                                      Achichi @Ignister
                                                                      FIRE 2
                                                                      Achichi @Ignister
                                                                      • ATK:

                                                                      • 800

                                                                      • DEF:

                                                                      • 800


                                                                      If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


                                                                      1 cardBururu @Ignister 1 cardBururu @Ignister
                                                                      Bururu @Ignister
                                                                      WIND 3
                                                                      Bururu @Ignister
                                                                      • ATK:

                                                                      • 600

                                                                      • DEF:

                                                                      • 1000


                                                                      If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.


                                                                      2 cardD.D. Crow 2 cardD.D. Crow
                                                                      D.D. Crow
                                                                      DARK 1
                                                                      D.D. Crow
                                                                      • ATK:

                                                                      • 100

                                                                      • DEF:

                                                                      • 100


                                                                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                                      1 cardDanmari @Ignister 1 cardDanmari @Ignister
                                                                      Danmari @Ignister
                                                                      DARK 6
                                                                      Danmari @Ignister
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 0


                                                                      When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.


                                                                      1 cardDoyon @Ignister 1 cardDoyon @Ignister
                                                                      Doyon @Ignister
                                                                      DARK 4
                                                                      Doyon @Ignister
                                                                      • ATK:

                                                                      • 400

                                                                      • DEF:

                                                                      • 1600


                                                                      If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.


                                                                      1 cardGatchiri @Ignister 1 cardGatchiri @Ignister
                                                                      Gatchiri @Ignister
                                                                      EARTH 8
                                                                      Gatchiri @Ignister
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 3000


                                                                      The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


                                                                      1 cardMathmech Addition 1 cardMathmech Addition
                                                                      Mathmech Addition
                                                                      FIRE 4
                                                                      Mathmech Addition
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 1000


                                                                      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


                                                                      3 cardMathmech Circular
                                                                      3 cardMathmech Circular
                                                                      Mathmech Circular
                                                                      LIGHT 4
                                                                      Mathmech Circular
                                                                      • ATK:

                                                                      • 1500

                                                                      • DEF:

                                                                      • 1500


                                                                      You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


                                                                      1 cardMathmech Subtraction 1 cardMathmech Subtraction
                                                                      Mathmech Subtraction
                                                                      FIRE 4
                                                                      Mathmech Subtraction
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 1000


                                                                      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


                                                                      3 cardPikari @Ignister 3 cardPikari @Ignister
                                                                      Pikari @Ignister
                                                                      LIGHT 4
                                                                      Pikari @Ignister
                                                                      • ATK:

                                                                      • 1200

                                                                      • DEF:

                                                                      • 600


                                                                      If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


                                                                      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                                      Ash Blossom & Joyous Spring
                                                                      FIRE 3
                                                                      Ash Blossom & Joyous Spring
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 1800


                                                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                      2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                                                                      Ghost Ogre & Snow Rabbit
                                                                      LIGHT 3
                                                                      Ghost Ogre & Snow Rabbit
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 1800


                                                                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                                                      1 cardMathmech Diameter
                                                                      1 cardMathmech Diameter
                                                                      Mathmech Diameter
                                                                      LIGHT 4
                                                                      Mathmech Diameter
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 1500


                                                                      When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


                                                                      1 cardMathmech Sigma 1 cardMathmech Sigma
                                                                      Mathmech Sigma
                                                                      LIGHT 4
                                                                      Mathmech Sigma
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 1500


                                                                      If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


                                                                      2 cardA.I. Meet You 2 cardA.I. Meet You
                                                                      A.I. Meet You
                                                                      Spell Normal
                                                                      A.I. Meet You

                                                                        Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.


                                                                        1 cardA.I.dle Reborn 1 cardA.I.dle Reborn
                                                                        A.I.dle Reborn
                                                                        Spell Quick
                                                                        A.I.dle Reborn

                                                                          Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.


                                                                          1 cardCalled by the Grave
                                                                          1 cardCalled by the Grave
                                                                          Called by the Grave
                                                                          Spell Quick
                                                                          Called by the Grave

                                                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                            Tag(s):

                                                                            3 cardCynet Mining
                                                                            3 cardCynet Mining
                                                                            Cynet Mining
                                                                            Spell Normal
                                                                            Cynet Mining

                                                                              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                                              2 cardDark Ruler No More 2 cardDark Ruler No More
                                                                              Dark Ruler No More
                                                                              Spell Normal
                                                                              Dark Ruler No More

                                                                                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                                                Tag(s):

                                                                                1 cardFA.I.ghting Spirit 1 cardFA.I.ghting Spirit
                                                                                FA.I.ghting Spirit
                                                                                Spell Normal
                                                                                FA.I.ghting Spirit

                                                                                  Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate "FA.I.ghting Spirit" once per turn.


                                                                                  1 cardHarpie's Feather Duster
                                                                                  1 cardHarpie's Feather Duster
                                                                                  Harpie's Feather Duster
                                                                                  Spell Normal
                                                                                  Harpie's Feather Duster

                                                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                                                    Tag(s):

                                                                                    2 cardIgnister A.I.Land 2 cardIgnister A.I.Land
                                                                                    Ignister A.I.Land
                                                                                    Spell Field
                                                                                    Ignister A.I.Land

                                                                                      If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.


                                                                                      1 cardSmall World 1 cardSmall World
                                                                                      Small World
                                                                                      Spell Normal
                                                                                      Small World

                                                                                        Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                                                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                                        Infinite Impermanence
                                                                                        Trap Normal
                                                                                        Infinite Impermanence

                                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                          1 cardMathmech Superfactorial 1 cardMathmech Superfactorial
                                                                                          Mathmech Superfactorial
                                                                                          Trap Normal
                                                                                          Mathmech Superfactorial

                                                                                            Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.


                                                                                            1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                            Accesscode Talker
                                                                                            DARK
                                                                                            Accesscode Talker
                                                                                            • ATK:

                                                                                            • 2300

                                                                                            • LINK-4

                                                                                            Link Arrow:

                                                                                            Top

                                                                                            Left

                                                                                            Right

                                                                                            Bottom


                                                                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                            Tag(s):

                                                                                            1 cardCyberse Wicckid 1 cardCyberse Wicckid
                                                                                            Cyberse Wicckid
                                                                                            DARK
                                                                                            Cyberse Wicckid
                                                                                            • ATK:

                                                                                            • 800

                                                                                            • LINK-2

                                                                                            Link Arrow:

                                                                                            Bottom

                                                                                            Bottom-Right


                                                                                            2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                                                                            2 cardDark Infant @Ignister 2 cardDark Infant @Ignister
                                                                                            Dark Infant @Ignister
                                                                                            DARK
                                                                                            Dark Infant @Ignister
                                                                                            • ATK:

                                                                                            • 500

                                                                                            • LINK-1

                                                                                            Link Arrow:

                                                                                            Left


                                                                                            1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


                                                                                            1 cardDark Templar @Ignister 1 cardDark Templar @Ignister
                                                                                            Dark Templar @Ignister
                                                                                            DARK
                                                                                            Dark Templar @Ignister
                                                                                            • ATK:

                                                                                            • 2300

                                                                                            • LINK-3

                                                                                            Link Arrow:

                                                                                            Bottom-Left

                                                                                            Bottom

                                                                                            Bottom-Right


                                                                                            3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.


                                                                                            1 cardDecode Talker Heatsoul 1 cardDecode Talker Heatsoul
                                                                                            Decode Talker Heatsoul
                                                                                            FIRE
                                                                                            Decode Talker Heatsoul
                                                                                            • ATK:

                                                                                            • 2300

                                                                                            • LINK-3

                                                                                            Link Arrow:

                                                                                            Top

                                                                                            Bottom-Left

                                                                                            Bottom-Right


                                                                                            2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                                                                            1 cardLinguriboh 1 cardLinguriboh
                                                                                            Linguriboh
                                                                                            DARK
                                                                                            Linguriboh
                                                                                            • ATK:

                                                                                            • 300

                                                                                            • LINK-1

                                                                                            Link Arrow:

                                                                                            Bottom-Left


                                                                                            1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                                                            1 cardSplash Mage 1 cardSplash Mage
                                                                                            Splash Mage
                                                                                            WATER
                                                                                            Splash Mage
                                                                                            • ATK:

                                                                                            • 1100

                                                                                            • LINK-2

                                                                                            Link Arrow:

                                                                                            Top-Right

                                                                                            Bottom-Right


                                                                                            2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                                                                            1 cardThe Arrival Cyberse @Ignister 1 cardThe Arrival Cyberse @Ignister
                                                                                            The Arrival Cyberse @Ignister
                                                                                            DARK
                                                                                            The Arrival Cyberse @Ignister
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • LINK-6

                                                                                            Link Arrow:

                                                                                            Top

                                                                                            Left

                                                                                            Right

                                                                                            Bottom-Left

                                                                                            Bottom

                                                                                            Bottom-Right


                                                                                            3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.


                                                                                            2 cardTranscode Talker 2 cardTranscode Talker
                                                                                            Transcode Talker
                                                                                            EARTH
                                                                                            Transcode Talker
                                                                                            • ATK:

                                                                                            • 2300

                                                                                            • LINK-3

                                                                                            Link Arrow:

                                                                                            Top

                                                                                            Right

                                                                                            Bottom


                                                                                            2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                                                                            1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                                                            Wind Pegasus @Ignister
                                                                                            WIND 7
                                                                                            Wind Pegasus @Ignister
                                                                                            • ATK:

                                                                                            • 2300

                                                                                            • DEF:

                                                                                            • 1500


                                                                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                                            1 cardLight Dragon @Ignister 1 cardLight Dragon @Ignister
                                                                                            Light Dragon @Ignister
                                                                                            LIGHT
                                                                                            Light Dragon @Ignister
                                                                                            • ATK:

                                                                                            • 2300

                                                                                            • DEF:

                                                                                            • 1500


                                                                                            2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                                                                            1 cardPrimathmech Alembertian 1 cardPrimathmech Alembertian
                                                                                            Primathmech Alembertian
                                                                                            EARTH
                                                                                            Primathmech Alembertian
                                                                                            • ATK:

                                                                                            • 2000

                                                                                            • DEF:

                                                                                            • 0


                                                                                            2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                                                                            1 cardPrimathmech Laplacian 1 cardPrimathmech Laplacian
                                                                                            Primathmech Laplacian
                                                                                            EARTH
                                                                                            Primathmech Laplacian
                                                                                            • ATK:

                                                                                            • 2000

                                                                                            • DEF:

                                                                                            • 0


                                                                                            3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.


                                                                                            3 cardArtifact Lancea 3 cardArtifact Lancea
                                                                                            Artifact Lancea
                                                                                            LIGHT 5
                                                                                            Artifact Lancea
                                                                                            • ATK:

                                                                                            • 1700

                                                                                            • DEF:

                                                                                            • 2300


                                                                                            You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                                                                            2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                                                                                            Nibiru, the Primal Being
                                                                                            LIGHT 11
                                                                                            Nibiru, the Primal Being
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • DEF:

                                                                                            • 600


                                                                                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                                                            1 cardLink Spider 1 cardLink Spider
                                                                                            Link Spider
                                                                                            EARTH
                                                                                            Link Spider
                                                                                            • ATK:

                                                                                            • 1000

                                                                                            • LINK-1

                                                                                            Link Arrow:

                                                                                            Bottom


                                                                                            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                            3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                                                                                            Ghost Belle & Haunted Mansion
                                                                                            EARTH 3
                                                                                            Ghost Belle & Haunted Mansion
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • DEF:

                                                                                            • 1800


                                                                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                                                                            3 cardCosmic Cyclone 3 cardCosmic Cyclone
                                                                                            Cosmic Cyclone
                                                                                            Spell Quick
                                                                                            Cosmic Cyclone

                                                                                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                              3 cardEvenly Matched 3 cardEvenly Matched
                                                                                              Evenly Matched
                                                                                              Trap Normal
                                                                                              Evenly Matched

                                                                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                                4/Hạng 4

                                                                                                TTTTweej (06431725)

                                                                                                Main: 40 Extra: 15 Side: 15

                                                                                                1 cardCapshell 1 cardCapshell
                                                                                                Capshell
                                                                                                DARK 2
                                                                                                Capshell
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • DEF:

                                                                                                • 0


                                                                                                You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.


                                                                                                2 cardIpiria 2 cardIpiria
                                                                                                Ipiria
                                                                                                EARTH 2
                                                                                                Ipiria
                                                                                                • ATK:

                                                                                                • 500

                                                                                                • DEF:

                                                                                                • 500


                                                                                                If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                                                                                                3 cardKashtira Fenrir
                                                                                                3 cardKashtira Fenrir
                                                                                                Kashtira Fenrir
                                                                                                EARTH 7
                                                                                                Kashtira Fenrir
                                                                                                • ATK:

                                                                                                • 2400

                                                                                                • DEF:

                                                                                                • 2400


                                                                                                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                                                                3 cardLava Golem 3 cardLava Golem
                                                                                                Lava Golem
                                                                                                FIRE 8
                                                                                                Lava Golem
                                                                                                • ATK:

                                                                                                • 3000

                                                                                                • DEF:

                                                                                                • 2500


                                                                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                2 cardSpright Blue
                                                                                                2 cardSpright Blue
                                                                                                Spright Blue
                                                                                                DARK 2
                                                                                                Spright Blue
                                                                                                • ATK:

                                                                                                • 1100

                                                                                                • DEF:

                                                                                                • 1000


                                                                                                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                                                                                1 cardSpright Carrot 1 cardSpright Carrot
                                                                                                Spright Carrot
                                                                                                FIRE 2
                                                                                                Spright Carrot
                                                                                                • ATK:

                                                                                                • 1000

                                                                                                • DEF:

                                                                                                • 1900


                                                                                                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


                                                                                                2 cardSpright Jet
                                                                                                2 cardSpright Jet
                                                                                                Spright Jet
                                                                                                DARK 2
                                                                                                Spright Jet
                                                                                                • ATK:

                                                                                                • 1300

                                                                                                • DEF:

                                                                                                • 700


                                                                                                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                                                                                                1 cardSpright Red 1 cardSpright Red
                                                                                                Spright Red
                                                                                                FIRE 2
                                                                                                Spright Red
                                                                                                • ATK:

                                                                                                • 1200

                                                                                                • DEF:

                                                                                                • 1800


                                                                                                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


                                                                                                1 cardWind-Up Kitten 1 cardWind-Up Kitten
                                                                                                Wind-Up Kitten
                                                                                                EARTH 2
                                                                                                Wind-Up Kitten
                                                                                                • ATK:

                                                                                                • 800

                                                                                                • DEF:

                                                                                                • 500


                                                                                                You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.


                                                                                                1 cardCalled by the Grave
                                                                                                1 cardCalled by the Grave
                                                                                                Called by the Grave
                                                                                                Spell Quick
                                                                                                Called by the Grave

                                                                                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                                                  Tag(s):

                                                                                                  3 cardRunick Destruction
                                                                                                  3 cardRunick Destruction
                                                                                                  Runick Destruction
                                                                                                  Spell Quick
                                                                                                  Runick Destruction

                                                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                                                    1 cardRunick Dispelling 1 cardRunick Dispelling
                                                                                                    Runick Dispelling
                                                                                                    Spell Quick
                                                                                                    Runick Dispelling

                                                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                                                                      3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                                                                                                      Runick Flashing Fire
                                                                                                      Spell Quick
                                                                                                      Runick Flashing Fire

                                                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                                                        2 cardRunick Fountain
                                                                                                        2 cardRunick Fountain
                                                                                                        Runick Fountain
                                                                                                        Spell Field
                                                                                                        Runick Fountain

                                                                                                          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                                                          3 cardRunick Freezing Curses
                                                                                                          3 cardRunick Freezing Curses
                                                                                                          Runick Freezing Curses
                                                                                                          Spell Quick
                                                                                                          Runick Freezing Curses

                                                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                                                            3 cardRunick Slumber
                                                                                                            3 cardRunick Slumber
                                                                                                            Runick Slumber
                                                                                                            Spell Quick
                                                                                                            Runick Slumber

                                                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                                                              1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                                                                                                              Runick Smiting Storm
                                                                                                              Spell Quick
                                                                                                              Runick Smiting Storm

                                                                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                                                                3 cardRunick Tip
                                                                                                                3 cardRunick Tip
                                                                                                                Runick Tip
                                                                                                                Spell Quick
                                                                                                                Runick Tip

                                                                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                                                                  1 cardSpright Smashers 1 cardSpright Smashers
                                                                                                                  Spright Smashers
                                                                                                                  Spell Quick
                                                                                                                  Spright Smashers

                                                                                                                    Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ● Special Summon 1 "Springans" monster from your Deck. ● Special Summon 1 "Therion" monster from your GY. ● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn.


                                                                                                                    3 cardSpright Starter
                                                                                                                    3 cardSpright Starter
                                                                                                                    Spright Starter
                                                                                                                    Spell Quick
                                                                                                                    Spright Starter

                                                                                                                      Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                                                                                                      3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                                                                                                      Hugin the Runick Wings
                                                                                                                      LIGHT 2
                                                                                                                      Hugin the Runick Wings
                                                                                                                      • ATK:

                                                                                                                      • 0

                                                                                                                      • DEF:

                                                                                                                      • 0


                                                                                                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                                      1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                                                      Dharc the Dark Charmer, Gloomy
                                                                                                                      DARK
                                                                                                                      Dharc the Dark Charmer, Gloomy
                                                                                                                      • ATK:

                                                                                                                      • 1850

                                                                                                                      • LINK-2

                                                                                                                      Link Arrow:

                                                                                                                      Bottom-Left

                                                                                                                      Bottom-Right


                                                                                                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                                                      1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                                                                      I:P Masquerena
                                                                                                                      DARK
                                                                                                                      I:P Masquerena
                                                                                                                      • ATK:

                                                                                                                      • 800

                                                                                                                      • LINK-2

                                                                                                                      Link Arrow:

                                                                                                                      Bottom-Left

                                                                                                                      Bottom-Right


                                                                                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                                                      1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                                                                                                      Mekk-Knight Crusadia Avramax
                                                                                                                      LIGHT
                                                                                                                      Mekk-Knight Crusadia Avramax
                                                                                                                      • ATK:

                                                                                                                      • 3000

                                                                                                                      • LINK-4

                                                                                                                      Link Arrow:

                                                                                                                      Left

                                                                                                                      Right

                                                                                                                      Bottom-Left

                                                                                                                      Bottom-Right


                                                                                                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                                                                                      3 cardSpright Elf
                                                                                                                      3 cardSpright Elf
                                                                                                                      Spright Elf
                                                                                                                      FIRE
                                                                                                                      Spright Elf
                                                                                                                      • ATK:

                                                                                                                      • 1400

                                                                                                                      • LINK-2

                                                                                                                      Link Arrow:

                                                                                                                      Bottom-Left

                                                                                                                      Bottom-Right


                                                                                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                                                      1 cardTopologic Zeroboros 1 cardTopologic Zeroboros
                                                                                                                      Topologic Zeroboros
                                                                                                                      DARK
                                                                                                                      Topologic Zeroboros
                                                                                                                      • ATK:

                                                                                                                      • 3000

                                                                                                                      • LINK-4

                                                                                                                      Link Arrow:

                                                                                                                      Top-Left

                                                                                                                      Top-Right

                                                                                                                      Bottom-Left

                                                                                                                      Bottom-Right


                                                                                                                      2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                                                                                                      1 cardUnchained Abomination 1 cardUnchained Abomination
                                                                                                                      Unchained Abomination
                                                                                                                      DARK
                                                                                                                      Unchained Abomination
                                                                                                                      • ATK:

                                                                                                                      • 3000

                                                                                                                      • LINK-4

                                                                                                                      Link Arrow:

                                                                                                                      Top

                                                                                                                      Bottom-Left

                                                                                                                      Bottom

                                                                                                                      Bottom-Right


                                                                                                                      2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                                                                                                      2 cardGigantic Spright 2 cardGigantic Spright
                                                                                                                      Gigantic Spright
                                                                                                                      DARK
                                                                                                                      Gigantic Spright
                                                                                                                      • ATK:

                                                                                                                      • 1600

                                                                                                                      • DEF:

                                                                                                                      • 1600


                                                                                                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                                                      1 cardNumber 65: Djinn Buster 1 cardNumber 65: Djinn Buster
                                                                                                                      Number 65: Djinn Buster
                                                                                                                      DARK
                                                                                                                      Number 65: Djinn Buster
                                                                                                                      • ATK:

                                                                                                                      • 1300

                                                                                                                      • DEF:

                                                                                                                      • 0


                                                                                                                      2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.


                                                                                                                      1 cardOnibimaru Soul Sweeper 1 cardOnibimaru Soul Sweeper
                                                                                                                      Onibimaru Soul Sweeper
                                                                                                                      DARK
                                                                                                                      Onibimaru Soul Sweeper
                                                                                                                      • ATK:

                                                                                                                      • 1900

                                                                                                                      • DEF:

                                                                                                                      • 1600


                                                                                                                      2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                                                                                                      1 cardBystial Druiswurm
                                                                                                                      1 cardBystial Druiswurm
                                                                                                                      Bystial Druiswurm
                                                                                                                      DARK 6
                                                                                                                      Bystial Druiswurm
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 2000


                                                                                                                      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                                                                                                      3 cardBystial Magnamhut
                                                                                                                      3 cardBystial Magnamhut
                                                                                                                      Bystial Magnamhut
                                                                                                                      DARK 6
                                                                                                                      Bystial Magnamhut
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 2000


                                                                                                                      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                                                                                                      1 cardChaos Hunter 1 cardChaos Hunter
                                                                                                                      Chaos Hunter
                                                                                                                      DARK 7
                                                                                                                      Chaos Hunter
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 1600


                                                                                                                      When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                                                                                                                      1 cardTestudo erat Numen 1 cardTestudo erat Numen
                                                                                                                      Testudo erat Numen
                                                                                                                      WATER 1
                                                                                                                      Testudo erat Numen
                                                                                                                      • ATK:

                                                                                                                      • 0

                                                                                                                      • DEF:

                                                                                                                      • 1800


                                                                                                                      Neither player can Special Summon monsters with 1800 or more ATK.


                                                                                                                      1 cardNumber 29: Mannequin Cat 1 cardNumber 29: Mannequin Cat
                                                                                                                      Number 29: Mannequin Cat
                                                                                                                      LIGHT
                                                                                                                      Number 29: Mannequin Cat
                                                                                                                      • ATK:

                                                                                                                      • 2000

                                                                                                                      • DEF:

                                                                                                                      • 900


                                                                                                                      2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                                                                                                      2 cardCosmic Cyclone 2 cardCosmic Cyclone
                                                                                                                      Cosmic Cyclone
                                                                                                                      Spell Quick
                                                                                                                      Cosmic Cyclone

                                                                                                                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                                        3 cardEradicator Epidemic Virus
                                                                                                                        3 cardEradicator Epidemic Virus
                                                                                                                        Eradicator Epidemic Virus
                                                                                                                        Trap Normal
                                                                                                                        Eradicator Epidemic Virus

                                                                                                                          Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                                                                                                          3 cardEvenly Matched 3 cardEvenly Matched
                                                                                                                          Evenly Matched
                                                                                                                          Trap Normal
                                                                                                                          Evenly Matched

                                                                                                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                                                            5/Hạng 5

                                                                                                                            QofTheGame (67524013)

                                                                                                                            Main: 43 Extra: 15 Side: 15

                                                                                                                            3 cardDinomorphia Diplos 3 cardDinomorphia Diplos
                                                                                                                            Dinomorphia Diplos
                                                                                                                            DARK 4
                                                                                                                            Dinomorphia Diplos
                                                                                                                            • ATK:

                                                                                                                            • 1000

                                                                                                                            • DEF:

                                                                                                                            • 0


                                                                                                                            If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                                                                                                                            3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
                                                                                                                            Dinomorphia Therizia
                                                                                                                            DARK 4
                                                                                                                            Dinomorphia Therizia
                                                                                                                            • ATK:

                                                                                                                            • 1500

                                                                                                                            • DEF:

                                                                                                                            • 0


                                                                                                                            If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                                                                                                                            1 cardMiscellaneousaurus
                                                                                                                            1 cardMiscellaneousaurus
                                                                                                                            Miscellaneousaurus
                                                                                                                            FIRE 4
                                                                                                                            Miscellaneousaurus
                                                                                                                            • ATK:

                                                                                                                            • 1800

                                                                                                                            • DEF:

                                                                                                                            • 1000


                                                                                                                            During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


                                                                                                                            3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                                                                                            Ash Blossom & Joyous Spring
                                                                                                                            FIRE 3
                                                                                                                            Ash Blossom & Joyous Spring
                                                                                                                            • ATK:

                                                                                                                            • 0

                                                                                                                            • DEF:

                                                                                                                            • 1800


                                                                                                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                                                                            1 cardCalled by the Grave
                                                                                                                            1 cardCalled by the Grave
                                                                                                                            Called by the Grave
                                                                                                                            Spell Quick
                                                                                                                            Called by the Grave

                                                                                                                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                                                                              Tag(s):

                                                                                                                              3 cardFossil Dig 3 cardFossil Dig
                                                                                                                              Fossil Dig
                                                                                                                              Spell Normal
                                                                                                                              Fossil Dig

                                                                                                                                Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                                                                                                                                1 cardHarpie's Feather Duster
                                                                                                                                1 cardHarpie's Feather Duster
                                                                                                                                Harpie's Feather Duster
                                                                                                                                Spell Normal
                                                                                                                                Harpie's Feather Duster

                                                                                                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                                                                                                  Tag(s):

                                                                                                                                  2 cardPot of Duality
                                                                                                                                  2 cardPot of Duality
                                                                                                                                  Pot of Duality
                                                                                                                                  Spell Normal
                                                                                                                                  Pot of Duality

                                                                                                                                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                                                                                    Tag(s):

                                                                                                                                    3 cardPot of Prosperity
                                                                                                                                    3 cardPot of Prosperity
                                                                                                                                    Pot of Prosperity
                                                                                                                                    Spell Normal
                                                                                                                                    Pot of Prosperity

                                                                                                                                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                                                                                      Tag(s):

                                                                                                                                      2 cardDinomorphia Alert 2 cardDinomorphia Alert
                                                                                                                                      Dinomorphia Alert
                                                                                                                                      Trap Normal
                                                                                                                                      Dinomorphia Alert

                                                                                                                                        Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                                                                                                                        2 cardDinomorphia Brute 2 cardDinomorphia Brute
                                                                                                                                        Dinomorphia Brute
                                                                                                                                        Trap Normal
                                                                                                                                        Dinomorphia Brute

                                                                                                                                          Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                                                                                                                                          3 cardDinomorphia Domain 3 cardDinomorphia Domain
                                                                                                                                          Dinomorphia Domain
                                                                                                                                          Trap Normal
                                                                                                                                          Dinomorphia Domain

                                                                                                                                            During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                                                                                                                            3 cardDinomorphia Frenzy 3 cardDinomorphia Frenzy
                                                                                                                                            Dinomorphia Frenzy
                                                                                                                                            Trap Normal
                                                                                                                                            Dinomorphia Frenzy

                                                                                                                                              During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                                                                                                                              2 cardDinomorphia Sonic 2 cardDinomorphia Sonic
                                                                                                                                              Dinomorphia Sonic
                                                                                                                                              Trap Counter
                                                                                                                                              Dinomorphia Sonic

                                                                                                                                                When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                                                                                                                                                2 cardFerret Flames 2 cardFerret Flames
                                                                                                                                                Ferret Flames
                                                                                                                                                Trap Normal
                                                                                                                                                Ferret Flames

                                                                                                                                                  If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                                                                                                                  2 cardGravedigger's Trap Hole 2 cardGravedigger's Trap Hole
                                                                                                                                                  Gravedigger's Trap Hole
                                                                                                                                                  Trap Normal
                                                                                                                                                  Gravedigger's Trap Hole

                                                                                                                                                    When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                                                                                                                    2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                                                                                                    Infinite Impermanence
                                                                                                                                                    Trap Normal
                                                                                                                                                    Infinite Impermanence

                                                                                                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                                                      3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                                                                                                      Solemn Judgment
                                                                                                                                                      Trap Counter
                                                                                                                                                      Solemn Judgment

                                                                                                                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                                                                        Tag(s):

                                                                                                                                                        2 cardSolemn Strike 2 cardSolemn Strike
                                                                                                                                                        Solemn Strike
                                                                                                                                                        Trap Counter
                                                                                                                                                        Solemn Strike

                                                                                                                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                                                                          Tag(s):

                                                                                                                                                          3 cardDinomorphia Kentregina 3 cardDinomorphia Kentregina
                                                                                                                                                          Dinomorphia Kentregina
                                                                                                                                                          DARK 6
                                                                                                                                                          Dinomorphia Kentregina
                                                                                                                                                          • ATK:

                                                                                                                                                          • 4000

                                                                                                                                                          • DEF:

                                                                                                                                                          • 0


                                                                                                                                                          2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                                                                                                          3 cardDinomorphia Rexterm 3 cardDinomorphia Rexterm
                                                                                                                                                          Dinomorphia Rexterm
                                                                                                                                                          DARK 8
                                                                                                                                                          Dinomorphia Rexterm
                                                                                                                                                          • ATK:

                                                                                                                                                          • 3000

                                                                                                                                                          • DEF:

                                                                                                                                                          • 0


                                                                                                                                                          1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                                                                                                                          3 cardDinomorphia Stealthbergia 3 cardDinomorphia Stealthbergia
                                                                                                                                                          Dinomorphia Stealthbergia
                                                                                                                                                          DARK 6
                                                                                                                                                          Dinomorphia Stealthbergia
                                                                                                                                                          • ATK:

                                                                                                                                                          • 0

                                                                                                                                                          • DEF:

                                                                                                                                                          • 2500


                                                                                                                                                          2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                                                                                                          1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                                                                                                                          Psychic End Punisher
                                                                                                                                                          LIGHT 11
                                                                                                                                                          Psychic End Punisher
                                                                                                                                                          • ATK:

                                                                                                                                                          • 3500

                                                                                                                                                          • DEF:

                                                                                                                                                          • 3500


                                                                                                                                                          1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                                                                                                          1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                                                                                                                                                          Castel, the Skyblaster Musketeer
                                                                                                                                                          WIND
                                                                                                                                                          Castel, the Skyblaster Musketeer
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2000

                                                                                                                                                          • DEF:

                                                                                                                                                          • 1500


                                                                                                                                                          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                                                                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                          LIGHT
                                                                                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                          • ATK:

                                                                                                                                                          • 3000

                                                                                                                                                          • DEF:

                                                                                                                                                          • 3000


                                                                                                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                                                                          Tag(s):

                                                                                                                                                          1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                                                                                                                                          Evolzar Dolkka
                                                                                                                                                          FIRE
                                                                                                                                                          Evolzar Dolkka
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2300

                                                                                                                                                          • DEF:

                                                                                                                                                          • 1700


                                                                                                                                                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                                                                                                                          1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                                                                                                                                          Evolzar Laggia
                                                                                                                                                          FIRE
                                                                                                                                                          Evolzar Laggia
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2400

                                                                                                                                                          • DEF:

                                                                                                                                                          • 2000


                                                                                                                                                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                                                                                                                                          1 cardTornado Dragon 1 cardTornado Dragon
                                                                                                                                                          Tornado Dragon
                                                                                                                                                          WIND
                                                                                                                                                          Tornado Dragon
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2100

                                                                                                                                                          • DEF:

                                                                                                                                                          • 2000


                                                                                                                                                          2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                                                                                                                          2 cardArtifact Lancea 2 cardArtifact Lancea
                                                                                                                                                          Artifact Lancea
                                                                                                                                                          LIGHT 5
                                                                                                                                                          Artifact Lancea
                                                                                                                                                          • ATK:

                                                                                                                                                          • 1700

                                                                                                                                                          • DEF:

                                                                                                                                                          • 2300


                                                                                                                                                          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                                                                                                                                          3 cardLava Golem 3 cardLava Golem
                                                                                                                                                          Lava Golem
                                                                                                                                                          FIRE 8
                                                                                                                                                          Lava Golem
                                                                                                                                                          • ATK:

                                                                                                                                                          • 3000

                                                                                                                                                          • DEF:

                                                                                                                                                          • 2500


                                                                                                                                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                                                                          2 cardLord of the Heavenly Prison 2 cardLord of the Heavenly Prison
                                                                                                                                                          Lord of the Heavenly Prison
                                                                                                                                                          DARK 10
                                                                                                                                                          Lord of the Heavenly Prison
                                                                                                                                                          • ATK:

                                                                                                                                                          • 3000

                                                                                                                                                          • DEF:

                                                                                                                                                          • 3000


                                                                                                                                                          During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                                                                                                                                          3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
                                                                                                                                                          Ghost Ogre & Snow Rabbit
                                                                                                                                                          LIGHT 3
                                                                                                                                                          Ghost Ogre & Snow Rabbit
                                                                                                                                                          • ATK:

                                                                                                                                                          • 0

                                                                                                                                                          • DEF:

                                                                                                                                                          • 1800


                                                                                                                                                          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                                                                                                                                          3 cardAnti-Spell Fragrance
                                                                                                                                                          3 cardAnti-Spell Fragrance
                                                                                                                                                          Anti-Spell Fragrance
                                                                                                                                                          Trap Continuous
                                                                                                                                                          Anti-Spell Fragrance

                                                                                                                                                            Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                                                                                                                            1 cardDinomorphia Brute 1 cardDinomorphia Brute
                                                                                                                                                            Dinomorphia Brute
                                                                                                                                                            Trap Normal
                                                                                                                                                            Dinomorphia Brute

                                                                                                                                                              Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                                                                                                                                                              1 cardFerret Flames 1 cardFerret Flames
                                                                                                                                                              Ferret Flames
                                                                                                                                                              Trap Normal
                                                                                                                                                              Ferret Flames

                                                                                                                                                                If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                                                                                                                                6/Hạng 6

                                                                                                                                                                D614KH (67520413)

                                                                                                                                                                Main: 40 Extra: 15 Side: 15

                                                                                                                                                                1 cardAd Libitum of Despia 1 cardAd Libitum of Despia
                                                                                                                                                                Ad Libitum of Despia
                                                                                                                                                                DARK 8
                                                                                                                                                                Ad Libitum of Despia
                                                                                                                                                                • ATK:

                                                                                                                                                                • 1500

                                                                                                                                                                • DEF:

                                                                                                                                                                • 2000


                                                                                                                                                                During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.


                                                                                                                                                                3 cardAluber the Jester of Despia
                                                                                                                                                                3 cardAluber the Jester of Despia
                                                                                                                                                                Aluber the Jester of Despia
                                                                                                                                                                DARK 4
                                                                                                                                                                Aluber the Jester of Despia
                                                                                                                                                                • ATK:

                                                                                                                                                                • 1800

                                                                                                                                                                • DEF:

                                                                                                                                                                • 0


                                                                                                                                                                If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


                                                                                                                                                                1 cardBystial Druiswurm
                                                                                                                                                                1 cardBystial Druiswurm
                                                                                                                                                                Bystial Druiswurm
                                                                                                                                                                DARK 6
                                                                                                                                                                Bystial Druiswurm
                                                                                                                                                                • ATK:

                                                                                                                                                                • 2500

                                                                                                                                                                • DEF:

                                                                                                                                                                • 2000


                                                                                                                                                                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                                                                                                                                                3 cardBystial Magnamhut
                                                                                                                                                                3 cardBystial Magnamhut
                                                                                                                                                                Bystial Magnamhut
                                                                                                                                                                DARK 6
                                                                                                                                                                Bystial Magnamhut
                                                                                                                                                                • ATK:

                                                                                                                                                                • 2500

                                                                                                                                                                • DEF:

                                                                                                                                                                • 2000


                                                                                                                                                                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                                                                                                                                                2 cardBystial Saronir
                                                                                                                                                                2 cardBystial Saronir
                                                                                                                                                                Bystial Saronir
                                                                                                                                                                DARK 6
                                                                                                                                                                Bystial Saronir
                                                                                                                                                                • ATK:

                                                                                                                                                                • 2500

                                                                                                                                                                • DEF:

                                                                                                                                                                • 2000


                                                                                                                                                                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                                                                                                                                                                3 cardDespian Tragedy 3 cardDespian Tragedy
                                                                                                                                                                Despian Tragedy
                                                                                                                                                                DARK 1
                                                                                                                                                                Despian Tragedy
                                                                                                                                                                • ATK:

                                                                                                                                                                • 400

                                                                                                                                                                • DEF:

                                                                                                                                                                • 400


                                                                                                                                                                If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


                                                                                                                                                                2 cardEdge Imp Chain 2 cardEdge Imp Chain
                                                                                                                                                                Edge Imp Chain
                                                                                                                                                                DARK 4
                                                                                                                                                                Edge Imp Chain
                                                                                                                                                                • ATK:

                                                                                                                                                                • 1200

                                                                                                                                                                • DEF:

                                                                                                                                                                • 1800


                                                                                                                                                                When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


                                                                                                                                                                2 cardFallen of Albaz 2 cardFallen of Albaz
                                                                                                                                                                Fallen of Albaz
                                                                                                                                                                DARK 4
                                                                                                                                                                Fallen of Albaz
                                                                                                                                                                • ATK:

                                                                                                                                                                • 1800

                                                                                                                                                                • DEF:

                                                                                                                                                                • 0


                                                                                                                                                                If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                                                                                                                                                                3 cardThe Bystial Lubellion
                                                                                                                                                                3 cardThe Bystial Lubellion
                                                                                                                                                                The Bystial Lubellion
                                                                                                                                                                LIGHT 8
                                                                                                                                                                The Bystial Lubellion
                                                                                                                                                                • ATK:

                                                                                                                                                                • 2500

                                                                                                                                                                • DEF:

                                                                                                                                                                • 3000


                                                                                                                                                                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                                                                                                                                                                1 cardShaddoll Beast 1 cardShaddoll Beast
                                                                                                                                                                Shaddoll Beast
                                                                                                                                                                DARK 5
                                                                                                                                                                Shaddoll Beast
                                                                                                                                                                • ATK:

                                                                                                                                                                • 2200

                                                                                                                                                                • DEF:

                                                                                                                                                                • 1700


                                                                                                                                                                FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


                                                                                                                                                                2 cardAllure of Darkness
                                                                                                                                                                2 cardAllure of Darkness
                                                                                                                                                                Allure of Darkness
                                                                                                                                                                Spell Normal
                                                                                                                                                                Allure of Darkness

                                                                                                                                                                  Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                                                                                                                                                  3 cardBranded Fusion
                                                                                                                                                                  3 cardBranded Fusion
                                                                                                                                                                  Branded Fusion
                                                                                                                                                                  Spell Normal
                                                                                                                                                                  Branded Fusion

                                                                                                                                                                    Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                                                                                                                                                                    2 cardBranded in Red 2 cardBranded in Red
                                                                                                                                                                    Branded in Red
                                                                                                                                                                    Spell Quick
                                                                                                                                                                    Branded in Red

                                                                                                                                                                      Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


                                                                                                                                                                      3 cardBranded Opening
                                                                                                                                                                      3 cardBranded Opening
                                                                                                                                                                      Branded Opening
                                                                                                                                                                      Spell Quick
                                                                                                                                                                      Branded Opening

                                                                                                                                                                        Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


                                                                                                                                                                        1 cardBranded Regained 1 cardBranded Regained
                                                                                                                                                                        Branded Regained
                                                                                                                                                                        Spell Continuous
                                                                                                                                                                        Branded Regained

                                                                                                                                                                          If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                                                                                                                                                                          2 cardFrightfur Patchwork 2 cardFrightfur Patchwork
                                                                                                                                                                          Frightfur Patchwork
                                                                                                                                                                          Spell Normal
                                                                                                                                                                          Frightfur Patchwork

                                                                                                                                                                            Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


                                                                                                                                                                            2 cardPolymerization 2 cardPolymerization
                                                                                                                                                                            Polymerization
                                                                                                                                                                            Spell Normal
                                                                                                                                                                            Polymerization

                                                                                                                                                                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                                                                                                                                              3 cardSuper Polymerization
                                                                                                                                                                              3 cardSuper Polymerization
                                                                                                                                                                              Super Polymerization
                                                                                                                                                                              Spell Quick
                                                                                                                                                                              Super Polymerization

                                                                                                                                                                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                                                                                                                                Tag(s):

                                                                                                                                                                                1 cardBranded Beast 1 cardBranded Beast
                                                                                                                                                                                Branded Beast
                                                                                                                                                                                Trap Continuous
                                                                                                                                                                                Branded Beast

                                                                                                                                                                                  Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                                                                                                                                                                                  1 cardAlba-Lenatus the Abyss Dragon 1 cardAlba-Lenatus the Abyss Dragon
                                                                                                                                                                                  Alba-Lenatus the Abyss Dragon
                                                                                                                                                                                  DARK 8
                                                                                                                                                                                  Alba-Lenatus the Abyss Dragon
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 2500

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 2500


                                                                                                                                                                                  1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                                                                                                                                                                                  2 cardAlbion the Branded Dragon 2 cardAlbion the Branded Dragon
                                                                                                                                                                                  Albion the Branded Dragon
                                                                                                                                                                                  DARK 8
                                                                                                                                                                                  Albion the Branded Dragon
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 2500

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 2000


                                                                                                                                                                                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                                                                                                                                                  1 cardDespian Quaeritis 1 cardDespian Quaeritis
                                                                                                                                                                                  Despian Quaeritis
                                                                                                                                                                                  LIGHT 8
                                                                                                                                                                                  Despian Quaeritis
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 2500

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 2500


                                                                                                                                                                                  1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                                                                                                                                                                                  1 cardEl Shaddoll Winda 1 cardEl Shaddoll Winda
                                                                                                                                                                                  El Shaddoll Winda
                                                                                                                                                                                  DARK 5
                                                                                                                                                                                  El Shaddoll Winda
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 2200

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 800


                                                                                                                                                                                  1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                                                                                                                                                  Tag(s):

                                                                                                                                                                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                                                                                                                  Garura, Wings of Resonant Life
                                                                                                                                                                                  DARK 6
                                                                                                                                                                                  Garura, Wings of Resonant Life
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 1500

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 2400


                                                                                                                                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                                                                                                                  1 cardGuardian Chimera 1 cardGuardian Chimera
                                                                                                                                                                                  Guardian Chimera
                                                                                                                                                                                  DARK 9
                                                                                                                                                                                  Guardian Chimera
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 3300

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 3300


                                                                                                                                                                                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                                                                                                                                  1 cardLubellion the Searing Dragon 1 cardLubellion the Searing Dragon
                                                                                                                                                                                  Lubellion the Searing Dragon
                                                                                                                                                                                  LIGHT 8
                                                                                                                                                                                  Lubellion the Searing Dragon
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 2500

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 3000


                                                                                                                                                                                  1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                                                                                                                                                                  2 cardMasquerade the Blazing Dragon 2 cardMasquerade the Blazing Dragon
                                                                                                                                                                                  Masquerade the Blazing Dragon
                                                                                                                                                                                  DARK 8
                                                                                                                                                                                  Masquerade the Blazing Dragon
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 2500

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 2000


                                                                                                                                                                                  1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                                                                                                                                                                                  2 cardMirrorjade the Iceblade Dragon 2 cardMirrorjade the Iceblade Dragon
                                                                                                                                                                                  Mirrorjade the Iceblade Dragon
                                                                                                                                                                                  DARK 8
                                                                                                                                                                                  Mirrorjade the Iceblade Dragon
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 3000

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 2500


                                                                                                                                                                                  "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                                                                                                                                                                  1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                                                                                                                                                  Mudragon of the Swamp
                                                                                                                                                                                  WATER 4
                                                                                                                                                                                  Mudragon of the Swamp
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 1900

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 1600


                                                                                                                                                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                                                                                                                  1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                                                                                                                                                  Predaplant Dragostapelia
                                                                                                                                                                                  DARK 8
                                                                                                                                                                                  Predaplant Dragostapelia
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 2700

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 1900


                                                                                                                                                                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                                                                                                                  1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                                                                                                                                                                  Starving Venom Fusion Dragon
                                                                                                                                                                                  DARK 8
                                                                                                                                                                                  Starving Venom Fusion Dragon
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 2800

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 2000


                                                                                                                                                                                  2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                                                                                                                                  1 cardNecroworld Banshee 1 cardNecroworld Banshee
                                                                                                                                                                                  Necroworld Banshee
                                                                                                                                                                                  DARK 4
                                                                                                                                                                                  Necroworld Banshee
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 1800

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 200


                                                                                                                                                                                  "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                                                                                                                                                                                  3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                                                                                                                                                                                  Nibiru, the Primal Being
                                                                                                                                                                                  LIGHT 11
                                                                                                                                                                                  Nibiru, the Primal Being
                                                                                                                                                                                  • ATK:

                                                                                                                                                                                  • 3000

                                                                                                                                                                                  • DEF:

                                                                                                                                                                                  • 600


                                                                                                                                                                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                                                                                                                                                  3 cardCosmic Cyclone 3 cardCosmic Cyclone
                                                                                                                                                                                  Cosmic Cyclone
                                                                                                                                                                                  Spell Quick
                                                                                                                                                                                  Cosmic Cyclone

                                                                                                                                                                                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                                                                                                    1 cardHarpie's Feather Duster
                                                                                                                                                                                    1 cardHarpie's Feather Duster
                                                                                                                                                                                    Harpie's Feather Duster
                                                                                                                                                                                    Spell Normal
                                                                                                                                                                                    Harpie's Feather Duster

                                                                                                                                                                                      Destroy all Spell and Trap Cards your opponent controls.




                                                                                                                                                                                      Tag(s):

                                                                                                                                                                                      3 cardRaigeki
                                                                                                                                                                                      3 cardRaigeki
                                                                                                                                                                                      Raigeki
                                                                                                                                                                                      Spell Normal
                                                                                                                                                                                      Raigeki

                                                                                                                                                                                        Destroy all monsters your opponent controls.




                                                                                                                                                                                        Tag(s):

                                                                                                                                                                                        1 cardZombie World 1 cardZombie World
                                                                                                                                                                                        Zombie World
                                                                                                                                                                                        Spell Field
                                                                                                                                                                                        Zombie World

                                                                                                                                                                                          All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                                                                                                                                                                          3 cardDimensional Barrier 3 cardDimensional Barrier
                                                                                                                                                                                          Dimensional Barrier
                                                                                                                                                                                          Trap Normal
                                                                                                                                                                                          Dimensional Barrier

                                                                                                                                                                                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                                                                                                                                            7/Hạng 7

                                                                                                                                                                                            ice (42715630)

                                                                                                                                                                                            Main: 40 Extra: 15 Side: 15

                                                                                                                                                                                            1 cardBystial Druiswurm
                                                                                                                                                                                            1 cardBystial Druiswurm
                                                                                                                                                                                            Bystial Druiswurm
                                                                                                                                                                                            DARK 6
                                                                                                                                                                                            Bystial Druiswurm
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 2500

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 2000


                                                                                                                                                                                            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                                                                                                                                                                            3 cardBystial Magnamhut
                                                                                                                                                                                            3 cardBystial Magnamhut
                                                                                                                                                                                            Bystial Magnamhut
                                                                                                                                                                                            DARK 6
                                                                                                                                                                                            Bystial Magnamhut
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 2500

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 2000


                                                                                                                                                                                            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                                                                                                                                                                            3 cardKashtira Fenrir
                                                                                                                                                                                            3 cardKashtira Fenrir
                                                                                                                                                                                            Kashtira Fenrir
                                                                                                                                                                                            EARTH 7
                                                                                                                                                                                            Kashtira Fenrir
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 2400

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 2400


                                                                                                                                                                                            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                                                                                                                                                            1 cardAstrograph Sorcerer
                                                                                                                                                                                            1 cardAstrograph Sorcerer
                                                                                                                                                                                            Astrograph Sorcerer
                                                                                                                                                                                            DARK 71
                                                                                                                                                                                            Astrograph Sorcerer
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 2500

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 2000


                                                                                                                                                                                            [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                                                                                                                                                                                            3 cardDinomight Powerload, the Dracoslayer 3 cardDinomight Powerload, the Dracoslayer
                                                                                                                                                                                            Dinomight Powerload, the Dracoslayer
                                                                                                                                                                                            WATER 46
                                                                                                                                                                                            Dinomight Powerload, the Dracoslayer
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 1700

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 1800


                                                                                                                                                                                            [ Pendulum Effect ] You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Dinomist" card.) If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.


                                                                                                                                                                                            3 cardIgnis Phoenix, the Dracoslayer 3 cardIgnis Phoenix, the Dracoslayer
                                                                                                                                                                                            Ignis Phoenix, the Dracoslayer
                                                                                                                                                                                            FIRE 47
                                                                                                                                                                                            Ignis Phoenix, the Dracoslayer
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 1700

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 1900


                                                                                                                                                                                            [ Pendulum Effect ] During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.


                                                                                                                                                                                            3 cardMajespecter Raccoon - Bunbuku 3 cardMajespecter Raccoon - Bunbuku
                                                                                                                                                                                            Majespecter Raccoon - Bunbuku
                                                                                                                                                                                            WIND 35
                                                                                                                                                                                            Majespecter Raccoon - Bunbuku
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 1200

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 900


                                                                                                                                                                                            When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects.


                                                                                                                                                                                            3 cardMajesty Pegasus, the Dracoslayer 3 cardMajesty Pegasus, the Dracoslayer
                                                                                                                                                                                            Majesty Pegasus, the Dracoslayer
                                                                                                                                                                                            WIND 42
                                                                                                                                                                                            Majesty Pegasus, the Dracoslayer
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 1500

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 1500


                                                                                                                                                                                            [ Pendulum Effect ] If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.


                                                                                                                                                                                            3 cardOdd-Eyes Revolution Dragon 3 cardOdd-Eyes Revolution Dragon
                                                                                                                                                                                            Odd-Eyes Revolution Dragon
                                                                                                                                                                                            LIGHT 1212
                                                                                                                                                                                            Odd-Eyes Revolution Dragon
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • -1

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • -1


                                                                                                                                                                                            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck.


                                                                                                                                                                                            2 cardPerformapal Skullcrobat Joker 2 cardPerformapal Skullcrobat Joker
                                                                                                                                                                                            Performapal Skullcrobat Joker
                                                                                                                                                                                            DARK 48
                                                                                                                                                                                            Performapal Skullcrobat Joker
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 1800

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 100


                                                                                                                                                                                            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


                                                                                                                                                                                            2 cardPurple Poison Magician 2 cardPurple Poison Magician
                                                                                                                                                                                            Purple Poison Magician
                                                                                                                                                                                            DARK 41
                                                                                                                                                                                            Purple Poison Magician
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 1200

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 2100


                                                                                                                                                                                            [ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


                                                                                                                                                                                            1 cardMaster Pendulum, the Dracoslayer 1 cardMaster Pendulum, the Dracoslayer
                                                                                                                                                                                            Master Pendulum, the Dracoslayer
                                                                                                                                                                                            LIGHT 43
                                                                                                                                                                                            Master Pendulum, the Dracoslayer
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 1950

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 0


                                                                                                                                                                                            [ Pendulum Effect ] Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it. [ Monster Effect ] ''"Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?''


                                                                                                                                                                                            3 cardHarmonizing Magician 3 cardHarmonizing Magician
                                                                                                                                                                                            Harmonizing Magician
                                                                                                                                                                                            DARK 48
                                                                                                                                                                                            Harmonizing Magician
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 0

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 0


                                                                                                                                                                                            [ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.


                                                                                                                                                                                            3 cardLuster Pendulum, the Dracoslayer
                                                                                                                                                                                            3 cardLuster Pendulum, the Dracoslayer
                                                                                                                                                                                            Luster Pendulum, the Dracoslayer
                                                                                                                                                                                            LIGHT 45
                                                                                                                                                                                            Luster Pendulum, the Dracoslayer
                                                                                                                                                                                            • ATK:

                                                                                                                                                                                            • 1850

                                                                                                                                                                                            • DEF:

                                                                                                                                                                                            • 0


                                                                                                                                                                                            [ Pendulum Effect ] Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. [ Monster Effect ] Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.


                                                                                                                                                                                            2 cardPot of Desires
                                                                                                                                                                                            2 cardPot of Desires
                                                                                                                                                                                            Pot of Desires
                                                                                                                                                                                            Spell Normal
                                                                                                                                                                                            Pot of Desires

                                                                                                                                                                                              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                                                                                                                                                              Tag(s):

                                                                                                                                                                                              1 cardSky Iris 1 cardSky Iris
                                                                                                                                                                                              Sky Iris
                                                                                                                                                                                              Spell Field
                                                                                                                                                                                              Sky Iris

                                                                                                                                                                                                Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.


                                                                                                                                                                                                3 cardTriple Tactics Talent 3 cardTriple Tactics Talent
                                                                                                                                                                                                Triple Tactics Talent
                                                                                                                                                                                                Spell Normal
                                                                                                                                                                                                Triple Tactics Talent

                                                                                                                                                                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                                                                                                                                  Tag(s):

                                                                                                                                                                                                  1 cardDinoster Power, the Mighty Dracoslayer 1 cardDinoster Power, the Mighty Dracoslayer
                                                                                                                                                                                                  Dinoster Power, the Mighty Dracoslayer
                                                                                                                                                                                                  WATER 8
                                                                                                                                                                                                  Dinoster Power, the Mighty Dracoslayer
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 2000

                                                                                                                                                                                                  • DEF:

                                                                                                                                                                                                  • 2950


                                                                                                                                                                                                  1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.


                                                                                                                                                                                                  1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                                                                                                                                                                  Elder Entity N'tss
                                                                                                                                                                                                  LIGHT 4
                                                                                                                                                                                                  Elder Entity N'tss
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 2500

                                                                                                                                                                                                  • DEF:

                                                                                                                                                                                                  • 1200


                                                                                                                                                                                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                                                                                                                                  1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                                                                                                                                  Accesscode Talker
                                                                                                                                                                                                  DARK
                                                                                                                                                                                                  Accesscode Talker
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 2300

                                                                                                                                                                                                  • LINK-4

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                                                                                                                                                                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                                                                                                                                  Tag(s):

                                                                                                                                                                                                  1 cardApollousa, Bow of the Goddess
                                                                                                                                                                                                  1 cardApollousa, Bow of the Goddess
                                                                                                                                                                                                  Apollousa, Bow of the Goddess
                                                                                                                                                                                                  WIND
                                                                                                                                                                                                  Apollousa, Bow of the Goddess
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • -1

                                                                                                                                                                                                  • LINK-4

                                                                                                                                                                                                  Link Arrow:

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                                                                                                                                                                                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                                                                                                                                                  1 cardBeyond the Pendulum 1 cardBeyond the Pendulum
                                                                                                                                                                                                  Beyond the Pendulum
                                                                                                                                                                                                  DARK
                                                                                                                                                                                                  Beyond the Pendulum
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 1200

                                                                                                                                                                                                  • LINK-2

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                                                                                                                                                                                                  2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                                                                                                                                                                                                  1 cardCross-Sheep 1 cardCross-Sheep
                                                                                                                                                                                                  Cross-Sheep
                                                                                                                                                                                                  EARTH
                                                                                                                                                                                                  Cross-Sheep
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 700

                                                                                                                                                                                                  • LINK-2

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                                                                                                                                                                                                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                                                                                                                                                  1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                                                                                                                                                  I:P Masquerena
                                                                                                                                                                                                  DARK
                                                                                                                                                                                                  I:P Masquerena
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 800

                                                                                                                                                                                                  • LINK-2

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                                                                                                                                                                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                                                                                                                                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                                                                                                                                  Knightmare Unicorn
                                                                                                                                                                                                  DARK
                                                                                                                                                                                                  Knightmare Unicorn
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 2200

                                                                                                                                                                                                  • LINK-3

                                                                                                                                                                                                  Link Arrow:

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                                                                                                                                                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                                                                                                                                  1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                                                                                                                                                                  Selene, Queen of the Master Magicians
                                                                                                                                                                                                  LIGHT
                                                                                                                                                                                                  Selene, Queen of the Master Magicians
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 1850

                                                                                                                                                                                                  • LINK-3

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                                                                                                                                                                                                  2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                                                                                                                                  2 cardIgnister Prominence, the Blasting Dracoslayer 2 cardIgnister Prominence, the Blasting Dracoslayer
                                                                                                                                                                                                  Ignister Prominence, the Blasting Dracoslayer
                                                                                                                                                                                                  FIRE 8
                                                                                                                                                                                                  Ignister Prominence, the Blasting Dracoslayer
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 2850

                                                                                                                                                                                                  • DEF:

                                                                                                                                                                                                  • 0


                                                                                                                                                                                                  1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


                                                                                                                                                                                                  1 cardAbyss Dweller 1 cardAbyss Dweller
                                                                                                                                                                                                  Abyss Dweller
                                                                                                                                                                                                  WATER
                                                                                                                                                                                                  Abyss Dweller
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 1700

                                                                                                                                                                                                  • DEF:

                                                                                                                                                                                                  • 1400


                                                                                                                                                                                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                                                                                                                                                  1 cardMajester Paladin, the Ascending Dracoslayer 1 cardMajester Paladin, the Ascending Dracoslayer
                                                                                                                                                                                                  Majester Paladin, the Ascending Dracoslayer
                                                                                                                                                                                                  WIND
                                                                                                                                                                                                  Majester Paladin, the Ascending Dracoslayer
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 1850

                                                                                                                                                                                                  • DEF:

                                                                                                                                                                                                  • 2000


                                                                                                                                                                                                  2 Level 4 Pendulum Monsters When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.


                                                                                                                                                                                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                                                                                                                                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                                                                                                                                                                  LIGHT
                                                                                                                                                                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 3000

                                                                                                                                                                                                  • DEF:

                                                                                                                                                                                                  • 2500


                                                                                                                                                                                                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                                                                                                                                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                                                                                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                                                                                                                                                  EARTH
                                                                                                                                                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 2100

                                                                                                                                                                                                  • DEF:

                                                                                                                                                                                                  • 2000


                                                                                                                                                                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                                                                                                                                  3 cardLava Golem 3 cardLava Golem
                                                                                                                                                                                                  Lava Golem
                                                                                                                                                                                                  FIRE 8
                                                                                                                                                                                                  Lava Golem
                                                                                                                                                                                                  • ATK:

                                                                                                                                                                                                  • 3000

                                                                                                                                                                                                  • DEF:

                                                                                                                                                                                                  • 2500


                                                                                                                                                                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                                                                                                                  3 cardDark Ruler No More 3 cardDark Ruler No More
                                                                                                                                                                                                  Dark Ruler No More
                                                                                                                                                                                                  Spell Normal
                                                                                                                                                                                                  Dark Ruler No More

                                                                                                                                                                                                    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                                                                                                                                                                    Tag(s):

                                                                                                                                                                                                    3 cardLightning Storm
                                                                                                                                                                                                    3 cardLightning Storm
                                                                                                                                                                                                    Lightning Storm
                                                                                                                                                                                                    Spell Normal
                                                                                                                                                                                                    Lightning Storm

                                                                                                                                                                                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                                                                                                                                                      Tag(s):

                                                                                                                                                                                                      1 cardMystic Mine
                                                                                                                                                                                                      1 cardMystic Mine
                                                                                                                                                                                                      Mystic Mine
                                                                                                                                                                                                      Spell Field
                                                                                                                                                                                                      Mystic Mine

                                                                                                                                                                                                        If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.


                                                                                                                                                                                                        1 cardNecrovalley 1 cardNecrovalley
                                                                                                                                                                                                        Necrovalley
                                                                                                                                                                                                        Spell Field
                                                                                                                                                                                                        Necrovalley

                                                                                                                                                                                                          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                                                                                                                                                                          1 cardSecret Village of the Spellcasters 1 cardSecret Village of the Spellcasters
                                                                                                                                                                                                          Secret Village of the Spellcasters
                                                                                                                                                                                                          Spell Field
                                                                                                                                                                                                          Secret Village of the Spellcasters

                                                                                                                                                                                                            If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                                                                                                                                                                                            3 cardEvenly Matched 3 cardEvenly Matched
                                                                                                                                                                                                            Evenly Matched
                                                                                                                                                                                                            Trap Normal
                                                                                                                                                                                                            Evenly Matched

                                                                                                                                                                                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                                                                                                                                              8/Hạng 8

                                                                                                                                                                                                              chubeBinh (72035614)

                                                                                                                                                                                                              Main: 42 Extra: 15 Side: 15

                                                                                                                                                                                                              3 cardSwordsoul of Mo Ye 3 cardSwordsoul of Mo Ye
                                                                                                                                                                                                              Swordsoul of Mo Ye
                                                                                                                                                                                                              WATER 4
                                                                                                                                                                                                              Swordsoul of Mo Ye
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 1700

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 1800


                                                                                                                                                                                                              If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


                                                                                                                                                                                                              2 cardSwordsoul of Taia 2 cardSwordsoul of Taia
                                                                                                                                                                                                              Swordsoul of Taia
                                                                                                                                                                                                              WIND 4
                                                                                                                                                                                                              Swordsoul of Taia
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 1800

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 1500


                                                                                                                                                                                                              You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


                                                                                                                                                                                                              3 cardSwordsoul Strategist Longyuan 3 cardSwordsoul Strategist Longyuan
                                                                                                                                                                                                              Swordsoul Strategist Longyuan
                                                                                                                                                                                                              FIRE 6
                                                                                                                                                                                                              Swordsoul Strategist Longyuan
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 1200

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 2300


                                                                                                                                                                                                              You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


                                                                                                                                                                                                              3 cardTenyi Spirit - Ashuna 3 cardTenyi Spirit - Ashuna
                                                                                                                                                                                                              Tenyi Spirit - Ashuna
                                                                                                                                                                                                              LIGHT 7
                                                                                                                                                                                                              Tenyi Spirit - Ashuna
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 1600

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 2600


                                                                                                                                                                                                              If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


                                                                                                                                                                                                              1 cardTenyi Spirit - Shthana 1 cardTenyi Spirit - Shthana
                                                                                                                                                                                                              Tenyi Spirit - Shthana
                                                                                                                                                                                                              WATER 4
                                                                                                                                                                                                              Tenyi Spirit - Shthana
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 400

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 2000


                                                                                                                                                                                                              If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.


                                                                                                                                                                                                              3 cardTenyi Spirit - Vishuda 3 cardTenyi Spirit - Vishuda
                                                                                                                                                                                                              Tenyi Spirit - Vishuda
                                                                                                                                                                                                              DARK 7
                                                                                                                                                                                                              Tenyi Spirit - Vishuda
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 1500

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 2500


                                                                                                                                                                                                              If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


                                                                                                                                                                                                              2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                                                                                                                                                                                              Ghost Belle & Haunted Mansion
                                                                                                                                                                                                              EARTH 3
                                                                                                                                                                                                              Ghost Belle & Haunted Mansion
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 0

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 1800


                                                                                                                                                                                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                                                                                                                                                                                              3 cardIncredible Ecclesia, the Virtuous 3 cardIncredible Ecclesia, the Virtuous
                                                                                                                                                                                                              Incredible Ecclesia, the Virtuous
                                                                                                                                                                                                              LIGHT 4
                                                                                                                                                                                                              Incredible Ecclesia, the Virtuous
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 1500

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 1500


                                                                                                                                                                                                              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


                                                                                                                                                                                                              1 cardMare Mare 1 cardMare Mare
                                                                                                                                                                                                              Mare Mare
                                                                                                                                                                                                              WATER 7
                                                                                                                                                                                                              Mare Mare
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 2100

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 1400


                                                                                                                                                                                                              Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.


                                                                                                                                                                                                              2 cardTenyi Spirit - Adhara 2 cardTenyi Spirit - Adhara
                                                                                                                                                                                                              Tenyi Spirit - Adhara
                                                                                                                                                                                                              EARTH 1
                                                                                                                                                                                                              Tenyi Spirit - Adhara
                                                                                                                                                                                                              • ATK:

                                                                                                                                                                                                              • 0

                                                                                                                                                                                                              • DEF:

                                                                                                                                                                                                              • 0


                                                                                                                                                                                                              If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.


                                                                                                                                                                                                              1 cardCalled by the Grave
                                                                                                                                                                                                              1 cardCalled by the Grave
                                                                                                                                                                                                              Called by the Grave
                                                                                                                                                                                                              Spell Quick
                                                                                                                                                                                                              Called by the Grave

                                                                                                                                                                                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                                                                                                                                                                Tag(s):

                                                                                                                                                                                                                3 cardForbidden Droplet 3 cardForbidden Droplet
                                                                                                                                                                                                                Forbidden Droplet
                                                                                                                                                                                                                Spell Quick
                                                                                                                                                                                                                Forbidden Droplet

                                                                                                                                                                                                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                                                                                                                                                                  Tag(s):

                                                                                                                                                                                                                  2 cardHeavenly Dragon Circle 2 cardHeavenly Dragon Circle
                                                                                                                                                                                                                  Heavenly Dragon Circle
                                                                                                                                                                                                                  Spell Quick
                                                                                                                                                                                                                  Heavenly Dragon Circle

                                                                                                                                                                                                                    Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.


                                                                                                                                                                                                                    2 cardPot of Desires
                                                                                                                                                                                                                    2 cardPot of Desires
                                                                                                                                                                                                                    Pot of Desires
                                                                                                                                                                                                                    Spell Normal
                                                                                                                                                                                                                    Pot of Desires

                                                                                                                                                                                                                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                                                                                                                                                                                      Tag(s):

                                                                                                                                                                                                                      3 cardSwordsoul Emergence 3 cardSwordsoul Emergence
                                                                                                                                                                                                                      Swordsoul Emergence
                                                                                                                                                                                                                      Spell Normal
                                                                                                                                                                                                                      Swordsoul Emergence

                                                                                                                                                                                                                        Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.


                                                                                                                                                                                                                        2 cardTriple Tactics Talent 2 cardTriple Tactics Talent
                                                                                                                                                                                                                        Triple Tactics Talent
                                                                                                                                                                                                                        Spell Normal
                                                                                                                                                                                                                        Triple Tactics Talent

                                                                                                                                                                                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                                                                                                                                                          Tag(s):

                                                                                                                                                                                                                          2 cardVessel for the Dragon Cycle 2 cardVessel for the Dragon Cycle
                                                                                                                                                                                                                          Vessel for the Dragon Cycle
                                                                                                                                                                                                                          Spell Normal
                                                                                                                                                                                                                          Vessel for the Dragon Cycle

                                                                                                                                                                                                                            Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.


                                                                                                                                                                                                                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                                                                                                                                                                            Infinite Impermanence
                                                                                                                                                                                                                            Trap Normal
                                                                                                                                                                                                                            Infinite Impermanence

                                                                                                                                                                                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                                                                                                                              1 cardSwordsoul Blackout 1 cardSwordsoul Blackout
                                                                                                                                                                                                                              Swordsoul Blackout
                                                                                                                                                                                                                              Trap Normal
                                                                                                                                                                                                                              Swordsoul Blackout

                                                                                                                                                                                                                                Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.


                                                                                                                                                                                                                                1 cardDraco Masters of the Tenyi 1 cardDraco Masters of the Tenyi
                                                                                                                                                                                                                                Draco Masters of the Tenyi
                                                                                                                                                                                                                                LIGHT
                                                                                                                                                                                                                                Draco Masters of the Tenyi
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 2600

                                                                                                                                                                                                                                • LINK-3

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                                                                                                                                                                                                                                2+ monsters, including a Link Monster Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.


                                                                                                                                                                                                                                2 cardMonk of the Tenyi 2 cardMonk of the Tenyi
                                                                                                                                                                                                                                Monk of the Tenyi
                                                                                                                                                                                                                                EARTH
                                                                                                                                                                                                                                Monk of the Tenyi
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 1000

                                                                                                                                                                                                                                • LINK-1

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                                                                                                                                                                                                                                1 non-Link "Tenyi" monster


                                                                                                                                                                                                                                1 cardShaman of the Tenyi 1 cardShaman of the Tenyi
                                                                                                                                                                                                                                Shaman of the Tenyi
                                                                                                                                                                                                                                FIRE
                                                                                                                                                                                                                                Shaman of the Tenyi
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 1600

                                                                                                                                                                                                                                • LINK-2

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                                                                                                                                                                                                                                2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.


                                                                                                                                                                                                                                1 cardTenyi Spirit - Sahasrara 1 cardTenyi Spirit - Sahasrara
                                                                                                                                                                                                                                Tenyi Spirit - Sahasrara
                                                                                                                                                                                                                                LIGHT
                                                                                                                                                                                                                                Tenyi Spirit - Sahasrara
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 3000

                                                                                                                                                                                                                                • LINK-4

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                                                                                                                                                                                                                                2+ Wyrm monsters While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.


                                                                                                                                                                                                                                1 cardBaronne de Fleur
                                                                                                                                                                                                                                1 cardBaronne de Fleur
                                                                                                                                                                                                                                Baronne de Fleur
                                                                                                                                                                                                                                WIND 10
                                                                                                                                                                                                                                Baronne de Fleur
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 3000

                                                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                                                • 2400


                                                                                                                                                                                                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                                                                                                                                                                                2 cardBaxia, Brightness of the Yang Zing 2 cardBaxia, Brightness of the Yang Zing
                                                                                                                                                                                                                                Baxia, Brightness of the Yang Zing
                                                                                                                                                                                                                                LIGHT 8
                                                                                                                                                                                                                                Baxia, Brightness of the Yang Zing
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 2300

                                                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                                                • 2600


                                                                                                                                                                                                                                1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


                                                                                                                                                                                                                                1 cardChaofeng, Phantom of the Yang Zing 1 cardChaofeng, Phantom of the Yang Zing
                                                                                                                                                                                                                                Chaofeng, Phantom of the Yang Zing
                                                                                                                                                                                                                                LIGHT 9
                                                                                                                                                                                                                                Chaofeng, Phantom of the Yang Zing
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 2800

                                                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                                                • 2200


                                                                                                                                                                                                                                1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.


                                                                                                                                                                                                                                1 cardDraco Berserker of the Tenyi
                                                                                                                                                                                                                                1 cardDraco Berserker of the Tenyi
                                                                                                                                                                                                                                Draco Berserker of the Tenyi
                                                                                                                                                                                                                                DARK 8
                                                                                                                                                                                                                                Draco Berserker of the Tenyi
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 3000

                                                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                                                • 0


                                                                                                                                                                                                                                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                                                                                                                                                                                                1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                                                                                                                                                                                                Psychic End Punisher
                                                                                                                                                                                                                                LIGHT 11
                                                                                                                                                                                                                                Psychic End Punisher
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 3500

                                                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                                                • 3500


                                                                                                                                                                                                                                1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                                                                                                                                                                                2 cardSwordsoul Grandmaster - Chixiao 2 cardSwordsoul Grandmaster - Chixiao
                                                                                                                                                                                                                                Swordsoul Grandmaster - Chixiao
                                                                                                                                                                                                                                LIGHT 8
                                                                                                                                                                                                                                Swordsoul Grandmaster - Chixiao
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 2800

                                                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                                                • 1000


                                                                                                                                                                                                                                1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.


                                                                                                                                                                                                                                1 cardSwordsoul Sinister Sovereign - Qixing Longyuan 1 cardSwordsoul Sinister Sovereign - Qixing Longyuan
                                                                                                                                                                                                                                Swordsoul Sinister Sovereign - Qixing Longyuan
                                                                                                                                                                                                                                FIRE 10
                                                                                                                                                                                                                                Swordsoul Sinister Sovereign - Qixing Longyuan
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 2900

                                                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                                                • 2300


                                                                                                                                                                                                                                1 Tuner + 1+ non-Tuner Wyrm monsters If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.


                                                                                                                                                                                                                                1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                                                                                                                                                                                                                Swordsoul Supreme Sovereign - Chengying
                                                                                                                                                                                                                                WATER 10
                                                                                                                                                                                                                                Swordsoul Supreme Sovereign - Chengying
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 3000

                                                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                                                • 3000


                                                                                                                                                                                                                                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                                                                                                                                                                                                1 cardDinowrestler Pankratops
                                                                                                                                                                                                                                1 cardDinowrestler Pankratops
                                                                                                                                                                                                                                Dinowrestler Pankratops
                                                                                                                                                                                                                                EARTH 7
                                                                                                                                                                                                                                Dinowrestler Pankratops
                                                                                                                                                                                                                                • ATK:

                                                                                                                                                                                                                                • 2600

                                                                                                                                                                                                                                • DEF:

                                                                                                                                                                                                                                • 0


                                                                                                                                                                                                                                If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                                                                                                                                                                                                                3 cardCosmic Cyclone 3 cardCosmic Cyclone
                                                                                                                                                                                                                                Cosmic Cyclone
                                                                                                                                                                                                                                Spell Quick
                                                                                                                                                                                                                                Cosmic Cyclone

                                                                                                                                                                                                                                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                                                                                                                                                  1 cardHarpie's Feather Duster
                                                                                                                                                                                                                                  1 cardHarpie's Feather Duster
                                                                                                                                                                                                                                  Harpie's Feather Duster
                                                                                                                                                                                                                                  Spell Normal
                                                                                                                                                                                                                                  Harpie's Feather Duster

                                                                                                                                                                                                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                                                                                                                                                                                                    Tag(s):

                                                                                                                                                                                                                                    2 cardDimensional Barrier 2 cardDimensional Barrier
                                                                                                                                                                                                                                    Dimensional Barrier
                                                                                                                                                                                                                                    Trap Normal
                                                                                                                                                                                                                                    Dimensional Barrier

                                                                                                                                                                                                                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                                                                                                                                                                                      3 cardEvenly Matched 3 cardEvenly Matched
                                                                                                                                                                                                                                      Evenly Matched
                                                                                                                                                                                                                                      Trap Normal
                                                                                                                                                                                                                                      Evenly Matched

                                                                                                                                                                                                                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                                                                                                                                                                        3 cardRivalry of Warlords
                                                                                                                                                                                                                                        3 cardRivalry of Warlords
                                                                                                                                                                                                                                        Rivalry of Warlords
                                                                                                                                                                                                                                        Trap Continuous
                                                                                                                                                                                                                                        Rivalry of Warlords

                                                                                                                                                                                                                                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                                                                                                                                                                          2 cardSolemn Judgment 2 cardSolemn Judgment
                                                                                                                                                                                                                                          Solemn Judgment
                                                                                                                                                                                                                                          Trap Counter
                                                                                                                                                                                                                                          Solemn Judgment

                                                                                                                                                                                                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                                                                                                                                                            Tag(s):


                                                                                                                                                                                                                                            All decks has been used




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